The Legacy Kollection of Mortal Kombat: An Almost Perfect Triumph for the Fighting Game Brand
The Mortal Kombat series retains numerous undisclosed elements and the ability to amaze, well past its 30th anniversary after its initial debut in arcades. A new collection covering the series' initial period, comprising four original arcade titles, multiple console adaptations, and related titles, is more than only a accurately simulated series of classics and not-so-classics — it functions as a comprehensive historical account about the making of the legendary series.
Being a long-time Mortal Kombat fan who has carefully followed its creation and evolution, there was numerous fresh aspects for me to understand and value about the series.
What Defines the Legacy Kollection
Mortal Kombat: Legacy Kollection similar to other retro collections from the development team Digital Eclipse, part historical documentation, part playable archive. The collection includes digitally recreated editions of the pioneering arcade Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, and Mortal Kombat 4, including television and mobile versions of several of these titles. This compilation also features the series' ventures at spinoffs, like action-oriented titles Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces — among the series' worst entries.
The Legacy Kollection thus isn't a highlight reel anthology, but an exploration into Mortal Kombat's early days, when developer Midway and franchise originators the visionary developers were figuring out how to make a fighting game, digitized from footage of real actors, through experimentation. Observing the archival material — that features archival footage, recent conversations, and reproductions of classic advertisements, graphic novels, and even company memos — it's remarkable to see how the franchise evolved from modest origins to a global sensation. It's truly remarkable to watch a handful of pioneering developers, developing without clear direction or oversight, direct their entertainment passions into birthing an iconic game franchise.
Historical Section
The historical documentation of Mortal Kombat: Legacy Kollection traces the growth of the fighting series and the founders' vocational paths at the now-defunct Midway. It then goes on to show how those same creators addressed how to consistently surpass their achievements, experiencing considerable pressure to repeat their achievements. It's a fascinating time capsule composed of VHS tapes and film-based pictures and pencil sketches, which demonstrate the hands-on approach of the franchise's production method and how personal recommendations helped circulate its mysteries and undisclosed elements of the series in its golden era in coin-op establishments. Told in bite-sized chunks, it's an eminently watchable collection of mini-documentaries that includes titles, illustrated stories, cinematic adaptations and even the silly live-action tour. The collection additionally features some unreleased actions and digital fighter representations among its archived development assets.
Interactive Gaming
Placed within the five-segment historical film's chronology are invitations to experience the games themselves. During specific moments, viewers can hop into a game of Mortal Kombat or a console adaptation to reexperience its mechanics and graphics, emulated nearly perfectly on modern hardware.
I spent the bulk of my time experiencing the original arcade titles, specifically Mortal Kombat, Mortal Kombat 2, and Ultimate Mortal Kombat 3. Numerous titles here remain enjoyable, particularly during direct competitive sessions. Yet competing with the artificial intelligence fighters in these releases is a demonstration of how basic and unfair the coding existed in the franchise's pioneering releases. Computer-directed fighters blatantly cheat to win or are conversely remarkably unintelligent. If you don't have another person to compete with — online play is available in numerous anthology releases, but somewhat limited in options — you'll miss the full enjoyment.
Display Features
The 23 playable Mortal Kombat games in the anthology, a combination of coin-op, home system, and portable titles, are precisely simulated, though I have noticed a couple minor issues — mostly input lag and the occasional bug, particularly in Mortal Kombat 4. And while the games are primarily displayed authentically, developer Digital Eclipse has added several intelligent user experience improvements and display customization choices. For example, users can elect to display fighter-specific techniques on-screen and choose to enable endless periods to perform a Fatality. Additionally available are settings for unlocking secret characters, removing the requirement to complete complicated methods to unlock them.
Artistically, the releases can be played with a variety of filters and visual treatments. Mortal Kombat: Legacy Kollection includes remarkably accurate filters that mimic the traditional television screens of gaming halls or home televisions, or the monochrome green display of a Game Boy. A notably appreciated element is the choice to enable arcade-like bezels framing the gameplay, with the MK game of your choice accurately and softly reflecting against the artificial ebony plastic frames. It's remarkably visually appealing.
Bonus Elements
The collection includes numerous nice touches beyond the historical footage and recreated vintage titles, including a music player that enables players to reexperience the music from multiple combat titles excluding the sounds of two kombatants viciously slaughtering each other. There are also fighter biographies that contain backgrounds and numerous narrative components displayed via the idle displays of gaming hall releases and conclusions.
Historical Preservation
Among the most significant features for dedicated series enthusiasts is the opportunity to play a segment of previously unavailable content in the format of Ultimate Mortal Kombat 3 Wavenet Edition. This specific release, a moderately improved edition of Ultimate Mortal Kombat 3, was an initial venture by the company at one-on-one internet-based play in gaming halls. This network version of the game is almost exactly the same to UMK3, but provided the ability to challenge online opponents and contained several small glitch repairs and refinements. However, this network version failed to achieve popularity, in part