Exploring the Fallout Universe, the Gaming World’s Most Unexpected Television Success
The post-apocalyptic TV series has come back to its platform, and it's fair to say that fans were delightfully shocked by the quality of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three different characters, it managed to capture multiple facets of the player's experience.
We followed Lucy the vault dweller, trying to do the right thing and learning that the ruined world made that very difficult; Max, the militant faction new recruit, who starts doubting his cult's dogma and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any sense of morality out in the radioactive wilderness.
Setting the Stage for a New Chapter
The debut season's finale disclosed crucial details about those responsible for the atomic conflict that trapped a society in bomb-proof bunkers for an extended period. It also raised several enigmas unanswered for the second season – and, now, anticipations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” quips one of the series creators.
“Going into the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so this time people are bringing more excitement and different expectations.”
The Mojave Beckons for Season Two
The second season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, even if it was technically flawed at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so key to that game,” explains Nolan. “That dusty, desolate Route 66 vibe of the game is so much fun to translate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its production team ensured authentic items and locations were constructed, echoing the improvised nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to seem like it’s authentic.”
Indeed, virtually every element you see on-screen is physical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is made by talented film-makers who are also dedicated players, alongside the original creators behind the franchise. This shared passion for the world is apparent in the end result.
The second season is debuting on a episode-by-episode basis rather than as a full-season drop, representing a shift from the previous season. This format will allow for a different weekly discussion, a dynamic the showrunners themselves are excited to engage with.
“It's richer, it’s more expansive, it’s more humorous, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”